

Developed and published by Team17 Software Ltd. All other trademarks, copyrights and logos are property of their respective owners. and Worms™ Crazy Golf are trademarks or registered trademarks of Team17 Software Limited. Customize the name, hat, club, speech and balls of your worm, and earn in game cash to unlock even more customization options. 4.5/5 Worms Crazy Golf is an all-in-one entertainment pack that includes exciting gameplay, exploding worms and some very difficult obstacles to overcome on the way to a hole in.Worms™ humour! Exploding sheep, teleports, ball-whacking Old Women, ball-stealing moles, mines, magnets and even new bats!.Crazy golf! Navigate the hilarious, and increasingly challenging, holes in unique ways with interactive objects, utilities and ball spin.HIGHLY RE-PLAYABLE PUZZLE-BASED GAMEPLAY: Hot-seat multi-player for up to 4 players.Single-player challenge mode - x15 challenges with leaderboards.Single-player career mode - x3 18-hole courses - Britannia, Pirate Cavern and Graveyard, with Steam Achievements.With extensive and re-playable single-player options, and hot-seat multi-player for up to 4 players, this is not just a load of balls! Key Features: You’re much better off playing a real Worms game.Worms™ Crazy Golf is a hilarious mixture of the explosive action of Worms™ and the puzzle-based challenges of crazy golf! All of the trademark Worms™ humour, comic violence, and cartoon visuals are present, combined with addictive yet accessible golf gameplay. While it may be a pretty good mobile game, it’s simplicity and lack of scope makes it a boring console experience that can be finished in about an hour or two. It really feels like an iOS game, which it is, only a third of the price. While you can create a custom worm with different voices and hats, the selection is fairly limited for both, and you’ll get two or three repeated phrases out of your Worm each hole. Not just in terms of the lack of weapons, although the tame utilities don’t hold a candle to a Super Sheep or the Holy Hand Grenade. Probably the biggest slap to the face is the near absence of the Worms zany humor. Getting a hole in one on a par 5 course using this feels cheap and requires little to no skill. The reverse gravity utility in particular is a bit of a game breaker, allowing you to switch it on and off so you can basically hover over the course.
Worms crazy golf hole in one ps3#
For the PS3 version as well, but there it needs to be downloaded separately as free DLC ( Worms Crazy Golf: Carnival Course ). For the Windows, Macintosh and iPad versions a fourth scenario called Carnival was added afterwards for free. Reversing gravity, slowing down time, and a parachute are the sort of the items you can use. The game consists of three main environments with eighteen holes each: Britannia, Pirate Cavern and Graveyard. Some of the coins are placed in such a way to be extremely difficult to collect without the aid of the utilities, modifiers to a swing you can activate at will. The score challenge itself is different for each course, and it gives you no indication of the goal or if it has been obtained until you sink the ball. This design choice forces players to replay a hole multiple times, rather than use skill and ingenuity to complete it all in one go. The impossibility comes from the strict par requirements per hole, designed as if you were solely going after this final goal, and progression only rewarded for making par. Completing all four challenges in one go is impossible, with at least a dozen coins scattered across each hole in sometimes obscure places, and an item crate in the most remote spot imaginable.

While the gameplay and physics are solid, there’s little incentive to make the most out of the system put in place for you. Unfortunately, this is the point the game starts to fall apart. Using the right club with the right amount of power and spin is essential to make the trick shots demanded of you by the game on just about every hole. There’s also a ball spin mechanic, allowing you to add spin by twirling the right stick in the appropriate direction. If you want a more traditional golf game control style, you can change the settings so that pressing X starts and then stops the power meter. A sequel to the mobile-exclusive Worms Golf, the game uses the basic framework of the Worms. Your small selection of club types are designed for different situations, and to swing you hold down X until you reach the shot power you desire. Worms Crazy Golf is a 2011 action game developed by Team17.
